OGL · custom GLSL vertex + fragment shaders
sys.receipts
Not generated. Rendered.
Every other demo on this site is a diffusion artifact — a model ran once and the result was frozen into a file. This one is different: the eye above is a shader running live in your browser at 60fps. No images, no video, no GPU server. Just math.
single sphere · 128×96 segments · zero textures
cursor gaze · saccadic wander · blink FSM · pupil dilation
0 GPU-hours — it runs in your browser, right now